The ANGELINA Videogame Design System - Part I
نویسندگان
چکیده
Automatically generating content for videogames has long been a staple of game development and the focus of much successful research. Such forays into content generation usually concern themselves with producing a specific game component, such as a level design. This has proven a rich and challenging area of research, but in focusing on creating separate parts of a larger game, we miss out on the most challenging and interesting aspects of game development. By expanding our scope to the automated design of entire games, we can investigate the relationship between the different creative tasks undertaken in game development, tackle the higher-level creative challenges of game design, and ultimately build systems capable of much greater novelty, surprise and quality in their output. This paper, the first in a series of two, describes two case studies in automating game design, proposing cooperative coevolution as a useful technique to use within systems that automate this process. We show how this technique allows essentially separate content generators to produce content that complements each other. We also describe systems that have used this to design games with subtle emergent effects. After introducing the technique and its technical basis in this paper, in the second paper in the series we discuss higher level issues in automated game design, such as potential overlap with computational creativity and the issue of evaluation.
منابع مشابه
Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans
We describe ANGELINA-5, software capable of creating simple three-dimensional games autonomously. To the best of our knowledge, this is the first system which creates complete games in 3D. We summarise the history of the ANGELINA project so far, describe the architecture of the latest version, and give details of its participation in Ludum Dare, a game design competition. This is the first time...
متن کاملAutomating Game Design In Three Dimensions
We describe ANGELINA-5, a new iteration of the ANGELINA framework for investigating and building software which automates the process of videogame design. ANGELINA-5 is the first automated game design tool that produces 3D games. We outline here the system’s structure, the challenges inherent in building an automated game designer in a modern game engine, and we discuss the future research dire...
متن کاملUnderstanding the Videogame Medium through Perspectives of Participation
The videogame medium enables the player to participate in meaningful activities from which a gameplay experience emerges. The multiplicity of forms that a videogame can take associated with the subjective and holistic nature of experience challenge a comprehensive and systematic approach to design in the videogame medium. In this paper we present a conceptual model to support game design and ga...
متن کاملThe ANGELINA Videogame Design System - Part II
Procedural content generation is generally viewed as a means to an end – a tool employed by designers to overcome technical problems or achieve a particular design goal. When we move from generating single parts of games to automating the entirety of their design, however, we find ourselves facing a far wider and more interesting set of problems than mere generation. When the designer of a game...
متن کاملMathematical Method and Thermodynamic Approaches to Design Multi-Component Refrigeration Used in Cryogenic Process Part I: Optimal Operating Conditions
Abstract: Minimizing the work consumed in refrigeration system is the most effective measure to reduce the cost of products in sub-ambient chemical processes. The introduction of mixed working fluids into refrigeration system in place of pure working fluids is a recent advancement applied in the field. Due to the lack of systematic design method for Mixed Refrigerant Cycle (MRC), conventional a...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- IEEE Trans. Comput. Intellig. and AI in Games
دوره 9 شماره
صفحات -
تاریخ انتشار 2017